FinalRune Academy

Learn Audio Fiction with Fred

  • My Stories
  • Learn Audio Fiction
  • Behind the Scenes
    • Behind the Scene: Of Fae & Fiends
    • Behind the Scenes: Recording Locke & Key
    • Behind the Scenes: The Troll of Stony Brook
  • Gear
    • Podtales 2019 Microphone Workshop Redux
    • Field Recording Adventures in Belize, OR Adventure Leisure with young children
    • Our South African Love: The Sony PCM-M10
  • Business of Podcasting
    • Fiction podcasters finally have their own category in Apple Podcasts
    • An SEO’s Perspective on Google Rankings for Podcasts
    • Audio Drama Needs a 21st Century Business Model
  • Resources
    • Sample Scripts
    • eBook Teaches Filmmaking without the Camera
  • Newsletter Signup
  • About Fred
  • Contact Fred
  • In Memoriam

Field Recording Adventures in Belize, OR Adventure Leisure with young children

jungle in belizePrepping for my family’s recent trip to Belize, I struggled a lot to decide what gear to bring. Go big with amazing binaural sound kit? Stereo shotgun mic? ORTF like my pal Eric Mooney?

My gut told me ‘go light’ and when I heard the same advice from world-traveler guru Tom Lopez, I was sufficiently convinced. I would be traveling, and more importantly, traveling with children, and to do proper field recording expeditions you really need ‘alone time’ which was not really the reality with my family with me. However, I couldn’t come home sans recordings at all (!) so instead started working on my light kit.

Which, really, is just round two of my previous post, my South African love of the Sony PCM-M10.

gear for trip to belize

Gear for Belize Trip. Always bring a hard-copy book!

My kit consisted of similar gear as before:

  • Sony PCM M-10 recorder
  • a bunch of batteries
  • Rode NTG-2 mic and XLR -> mini plug
  • Koss PortaPro headphones
  • Nikon D5500 dSLR w/ Rode Videomic (for videos)
  • Small Sony point and shoot camera
  • Lots of extra batteries for all of the above. USB charging is pretty accessible but if you’re way off the grid plugs may be harder to come by.

Other electronics, since people seem interested:

  • dual 10W charger
  • iPad Mini Gen 2 w/ blue  tooth keyboard (what I typed this on)
  • iPhone 5S (put on wifi-only mode in-country and used only for photos, occasionally email/Facebook when wifi access available)
    • useful device to have, unbelievable how long the battery lasts when its  not connected to cell network!
    • we were able to use Facebook messenger to communicate with our guide, otherwise we honestly did not need a phone at all. For about $40 US we could’ve gotten set up with a local SIM card but didn’t really see the point. Cue Ghostbusters. “Who you gonna call?”
  • Anker portable usb charger – totally necessary. Can recharge iPhone 4-5x and just shy of one charge of the iPad
  • ? – ?” plug for car AUX input, 12v. Car charger, headphone splitter.
  • Steripen Traveler water sterilizer. Nice thing to have (though potable water isn’t a huge issue in Belize)
  • A non-electronic book. Always bring a book, or two.

So on to the experience and practicalities, lessons learned,  etc

Guitar Meme

It’s Louder than You Think

There is human noise everywhere, ‘oom oom oom’ music blared incredibly loudly from cheap boomboxes seems to be the norm in the rural areas I’ve been to in both Africa and Latin America. First comes electronics, then comes really loud and blarery bass.

So it’s always nice to get some good city ambi but many large cities sound similar, all hubbub and commotion. Now, do a little walking around and you’re sure to stumble across something a little more unique… A funky sounding truck, a particularly mad public market. And here’s where we get back to the real thrust of this piece…

Field Recording with Children

If you are just going about your traveling life collecting sounds, then the lightweight gear is critical, if you’re me and toting a 1-year-old in one arm, and hear something cool, then you need to be able to snag your recorder and get it ON and at an acceptable level aimed in the right direction and recording without handling noise as quickly as possible…. Easier said than done.

I exclusively wear EMS cargo pants when traveling (zip off pants/shorts ideal, roll up tiny and great practicality of straps and pockets). The PCM-M10 fits comfortably in one of said pockets, my iPhone often lives in a main pocket, wallet, etc. and sometimes I bring the small camera as well. BUT no place in here for a big recording rig. So point is, the vast majority of recordings I gather on my trips are ‘seat of the pants oh-something-cool-is-happening-lets-snag-it’ events not planned recording excursions.

jungle field recording - belize

The Sony PCM-M10 is one bad-ass Recorder. It recorded a long take of jungle night sounds for 12 hours straight!

Some samples from Belize…

[soundcloud url=”https://api.soundcloud.com/tracks/307377807″ params=”color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”166″ iframe=”true” /]
 
[soundcloud url=”https://api.soundcloud.com/tracks/307381790″ params=”color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”166″ iframe=”true” /]
 
[soundcloud url=”https://api.soundcloud.com/tracks/307382483″ params=”color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”166″ iframe=”true” /]
 
[soundcloud url=”https://api.soundcloud.com/tracks/307384670″ params=”color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”166″ iframe=”true” /]

Sometimes, You Bring the Big Stuff

Obviously a nice mic/mics can record a much fuller sound than built-in recorder mics. Just remember, the best rig IS THE ONE YOU HAVE ON YOU at the time the recording event is happening. The nicest rig in the world does you approximately bunk if it’s in the hotel room when some awesome shit goes down.

So, I’ve really questioned even bringing the shotgun mic, and to some extent, the dSLR (though, the dSLR’s. value is really proven in a few stellar. Shots, like this one)

girls spinning mayan village

The shotgun mic though?

There was literally one time I got it out during the entire trip, when a crowd of crazy macaws was overhead. And honestly, the up-close shotgun perspective was not that helpful.

[soundcloud url=”https://api.soundcloud.com/tracks/307376712″ params=”color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”166″ iframe=”true” /]

It’s hard to justify bringing a (relatively) bulky mic for exactly one recording event on a trip. One thing I might try to do next time, is – I also have a RØDE VideoMicro which is an astonishingly good-sounding mic given that it retails for like $50 USD. I brought it to shoot quick videos on our dSLR (which it works brilliantly for) but next time I think if I could rig an 1/8″ extension for it and a little pistol grip to help with mic handling noise, I would consider it as a ‘quick and dirty’ shotgun mic option.

Remember Why You’re Traveling

Of course, it’s easy to second guess later. My strongest advice: find a piece of gear that’s small and light that you will carry around with you everywhere. Get to know it like a good friend. Then plan to go somewhere cool. The recording opportunity is harder to arrange than the equipment.

Behind the Scenes of The Dark Tome

agents of evil in the dark tome

James Herrera and Lisa Stathoplos as the agents of evil

We pioneered our ‘studio-field recording hybrid’ approach here, utilizing on-location shoots for the scenes that take place within Simpson Falls, Maine, and the studio set-up (learned from The X-Files) for scenes that take place within the interior of the book, The Dark Tome.

For Season 1, we had a fantastic opportunity to produce a story by Joe Hill and came up with the conceit of Cassie, Gussy, and the magic book, but only had a vague idea of how the overarching storyline would develop. By the end of Season 1, where we reveal how Gussy got the book and start painting out details of his personal life, we knew a lot more about the fictional town of Simpson Falls, Maine, and spent the next year fleshing out the larger mythos of the Dark Tome.

For Season 2, we arranged all stories in advance and wrote the script as a single through-line story, and recorded it as a cohesive event; meaning, the stories are much more interconnected than they were in Season 1, and Cassie’s story arc becomes much more important as she starts to really come into her own as a character.

Whereas in Season 1 Cassie was a youth who was playing around with magic and without much control over her situation, in Season 2 she finds herself without her guide, Gussy, and forced to face an insanely hostile world. Only through true friendship and by finding her inner strength, does Cassie have any hope of staying alive and saving the multiverse.

Since Cassie’s throughline takes place in the ‘real world’ (whatever that is), we decided to go back to our roots, recording this section of the storyline on location, as we did for Locke and Key.

So yup, back to shoving actors into the backs of cars, running around outside, up into bedrooms, etc. as we create a visceral, immersive sound environment constructed similarly to how a film is made.

For the interior of the Dark Tome stories, we stayed with an in-studio approach, allowing us to make the adapted stories feel ‘super-real’ with a constructed reality that is less gritty than the real world. The extra fun part about the Dark Tome is that we get to have a guest cast on every interior story, so the breadth and diversity of acting talent is really impressive, as we leap from dystopian Toronto to a cul-de-sac suburb in anywhere America to a post-apocalyptic Caribbean island and to stranger places, indeed.

We hope you’ll enjoy going on the ride as we much as we enjoyed building it!

– Fred Greenhalgh and Bill Dufris, Dagaz Media

agents of evil in the dark tome
James Herrera and Lisa Stathoplos as the agents of evil
field recordist fred greenhalgh on location in a car
Fred stuffed in the backseat with Lilly Thorne and Casey Turner - field recording at its finest!
recording the dark tome
Recording THE BACCHAE by Liz Hand
Recording the VISHAKANYA's CHOICE by Roshani Chokshi
Recording the VISHAKANYA's CHOICE by Roshani Chokshi
Lilly Thorne as Cassie Pinkham
Actress Lilly Thorne plays the lead, CASSIE
From left, Fred Greenhalgh, Tim Sample, Lilly Thorne, Bill Duffy (center)
From left, Fred Greenhalgh, Tim Sample, Lilly Thorne, Bill Duffy (center)
Recording audio drama based on Tananarive Due's story, TRIAL DAY
Recording Tananarive Due's story, TRIAL DAY

Fred also did an in-depth breakdown comparing different mic choices against each other (mono mic, X-Y stereo, binaural stereo) at Podtales 2019.

Recap of Fred’s Podtales 2019 mic workshop

eBook Teaches Filmmaking without the Camera

FinalRune eBook Field Recording for FilmmakersCall it the ‘unwritten chapter’ to most texts in Film Sound. This eBook provides simple, actionable tips and techniques for filmmakers who want to learn how to apply their craft to make movies without the camera. A survey of the challenges and opportunities in location audio drama production and a few tools (shot sheets and script formats) to help you start your own.

By Fred Greenhalgh, producer of FinalRune Productions, an award-winning, internationally recognized leader in the revival of audio drama. Free for whoever wants it, we hope you make some good stuff!

Download: “Field Recording for Audio Drama: A Filmmaker’s Guide” (PDF)

FinalRune-eBook-Field-Recording

Behind the Scenes: Recording Locke & Key

Before you read this, listen: Locke & Key the Audio Drama is far and away the finest project we have worked on. Grab it on Audible, now.  No, seriously.

Everything we learned recording in the beaches, fields, woods, and underground chasms of Southern Maine was put to work in this auspicious project, which combined my talents with those of good friend and colleague William Dufris and his team at AudioComics. Pre-dating the Netflix adaptation by five years, our production is 13.5 hours of soaring, lush, terrifying, brutally human and demonic adventure.

In fact, I learned so much on this project that I created an eBook just for lessons learned!

SONY DSC
SONY DSC
SONY DSC

Locke & Key

For Audible

FinalRune Productions, working with AudioComics, for Audible Studios, is pleased to announce the release of Locke and Key, an epic audio saga based on the acclaimed graphic novel series by Joe Hill and Gabriel Rodriguez, and published by IDW.

A brutal and tragic event drives the Locke family from their home in California to the relative safety of their ancestral estate in Lovecraft, Massachusetts, an old house with powerful keys and fantastic doors that transform all who dare to walk through them. As siblings Tyler, Kinsey, and Bode Locke discover the secrets of the old house, they also find that it’s home to a hate-filled and relentless creature that will not rest until it forces open the most terrible door of them all….

Featuring performances by Haley Joel Osment (Entourage, The Sixth Sense), Tatiana Maslany (Orphan Black), Kate Mulgrew (Orange Is the New Black, Star Trek: Voyager), Joe Hill, Gabriel Rodriguez, and Stephen King (The Stand, 11-22-63), as well as a cast of more than 50 voice actors, this audio production preserves the heart-stopping impact of the graphic novel’s astounding artwork through the use of richly imagined sound design and a powerful original score.

This lavish production was recorded on-location throughout New England in a creepy old farmhouse, underground cavern system, on the beach, in the woods… and wherever else the story took us.

Purchase Locke & Key Exclusively on Audible

Behind the Scenes of Locke and Key

Experiential Learning Using On-Location Audio Drama

Vampire in the Vernal Pool radio drama

On location recording the silly spooky story, “Vampire in the Vernal Pool”

Another fun project from the archives… In 2015 I was approached by Melissa Field, a board member of the Saco Bay Center for Civic Engagement to develop a pilot project combining augmented reality and on-location radio drama recording techniques to encourage young people to experience the outdoors.

“Our goal is to encourage people to go outside, use technology, and learn more about their surroundings,” said Field, “These on-demand tours enhance the experience of enjoying cultural and ecological gems in Saco Bay, because we combine nature with history and the arts.”

Our pilot audio drama project centered on the Eastern Trail behind the hospital in Biddeford, offering listeners with an… ah… entertaining way to experience the Trail’s ecology: via a goofy horror story, entitled, “Vampire at the Vernal Pool.”

finalrune · Vampire in the Vernal Pool

Audio storyteller Fred (that’s me) wrote, directed, and produced the show. Students from both the high school and middle school in Biddeford performed the drama, which was recorded on-location on the Trail.

“This project created a real-world production experience for the students; and for the listener, an augmented reality experience of being in the middle of a vampire story. I dare hikers and cyclists to listen to this thing on the trail at night!” said Greenhalgh.

Project leader Melissa Field secured the use of the base map developed for the Eastern Trail Alliance. The base map was created by Black Fly Interactive of Rollinsford, New Hampshire.

The map is located on a server accessed by going to www.sacobaymaps.org. Jeff Palleiko, a partner at Black Fly Interactive, installed a device snifter on the site to identify mobile devices and take users directly to the map, avoiding the homepage entirely.

“Mobile users can go to one of the three locations and access an audio tour in three simple steps. Jeff really made the process easy for the smartphone user,” said Field.

Leading the augmented reality space, currently, are two high tech start-up companies, each offering on-demand tours. One company, Detour, is located in San Francisco and another, Voice Map, is based out of South Africa.

“What sets our project apart is that we use resident voices rather than professional narrators and actors. We shine a light on our local teachers, students, historians and naturalists and let them tell the home town stories,” said Field.

For the demo project, Field enlisted the participation of Katy Nicketakis, the French teacher at Thornton Academy, Eva Tomecka, the Spanish teacher at Old Orchard Beach High School, and Carolyn Gosselin, an English teacher at Biddeford High School.

Justin Chenette, the founder of the Saco Bay Center for Civic Engagement, says this project is just the beginning.

“The next step is fundraising to develop an app and present workshops to help more teachers learn how to create content that we can upload to the map,” said Chenette.

A Journey With Strange Bedfellows

Victorian Steampunk Radio Drama

Victorian Robot circa 1890. The steampunk them is rampant in “A Journey With Strange Bedfellows”!

In collaboration with Forest Rose Productions…

Set in the late 1800s, “A Journey with Strange Bedfellows” follows Hunter Brown in his quest to secure true love: the “Hunt” is for Faith Geibel, the young woman of his desires.

The harrowing steampunk-esque journey begins in Victorian Great Britain, moves to Paris then eastward to Hungary and finally, to western Romania (former Transylvania). After overcoming insurmountable odds, and grave personal loss, Hunter must make the ultimate sacrifice to remain in Faith’s existence. Socially shy and a bit uncertain, Hunter becomes a determined man with purpose and great inner strength over the course of his journey. There are twists and turns, surprises and plenty of blood. The dark fantasy features devils and werewolves, spooky Bordellos in backstreets of Paris, mechanical robots and oh so much more!  Inspired by the works of Nathaniel Hawthorne, Bram Stoker, Jack London, Jerome K. Jerome, Wilkie Collins, and Hector Hugh Munro (aka, Saki).

Timeless Gothic horror themes along with steam punk elements are an inescapable constant that implores listeners to experience the tale by candlelight, with protective bed covers safely secured. — Learn more about this audio drama at www.a-strange-journey.com.

Part 1

Part 2

Part 3

Part 4

Visit A Journey With Strange Bedfellows Project Website

Behind the Scenes of A Journey With Strange Bedfellows

Behind the Scenes of A Journey With Strange Bedfellows

In collaboration with Forest Rose Productions, a Victorian steampunk-esque take on horror classics recorded at The Studio in Portland, Maine with James Curwood (Flying Sound) engineering.

Studio recording of the radio drama A JOURNEY WITH STRANGE BEDFELLOWS
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Studio recording of the radio drama A JOURNEY WITH STRANGE BEDFELLOWS
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Studio recording of the radio drama A JOURNEY WITH STRANGE BEDFELLOWS
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Studio recording of the radio drama A JOURNEY WITH STRANGE BEDFELLOWS
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Studio recording of the radio drama A JOURNEY WITH STRANGE BEDFELLOWS
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Studio recording of the radio drama A JOURNEY WITH STRANGE BEDFELLOWS
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Studio recording of the radio drama A JOURNEY WITH STRANGE BEDFELLOWS
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Studio recording of the radio drama A JOURNEY WITH STRANGE BEDFELLOWS
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Studio recording of the radio drama A JOURNEY WITH STRANGE BEDFELLOWS
Studio recording of the radio drama A JOURNEY WITH STRANGE BEDFELLOWS
Studio recording of the radio drama A JOURNEY WITH STRANGE BEDFELLOWS
Studio recording of the radio drama A JOURNEY WITH STRANGE BEDFELLOWS
Studio recording of the radio drama A JOURNEY WITH STRANGE BEDFELLOWS

Audio Drama Needs a 21st Century Business Model

Audio Drama Needs a 21st Century Business ModelBack in 2007 I said, “I think an “all you can eat” subscription based radio drama/audio theater store is apt to be more successful than anything else.”

It’s now 2014 and I think the same thing, though sadly that killer site has not yet come to be. What? We have iPhones, grumpy cat, angry birds, and $19 billion messaging apps, but audio drama still hasn’t made it from the transition from obscurity to mainstream?

Sigh. It frustrates me, too.

What’s also frustrating, it that it is really, really hard to find great new material.  When you find a sizzling new radio play, it floors me (winner of this contest recently is the Dublin-based dark comedies Any Other Dublin).  It reminds me of why I’m in this, what makes audio drama so good.

Part of this is because there just honestly isn’t that much great stuff being produced.  For every The Truth (and truly, there is only one), there are dozens of hackneyed, tired, stock-FX’ed fan fic shows recorded in someone’s basement while their roommate snores in the next room.  The internet has made it so that this material gets out there and mixed in with the great stuff.  So when someone goes into the iTunes store and starts surfing for audio drama… well, God help them.

I say this as someone who loves podcasting.  Podcasting is what has made FinalRune what it is and without it I certainly wouldn’t have made it into the Wall Street Journal or even my local daily paper.  But if audio drama has a future, it needs to get past podcasting.  Podcasting may be able to support a few extraordinary titles that break away from the norm – the We’re Alive‘s and the Nightvale‘s – but most shows aren’t going to get that success.  Many shows are excellent one offs or mini-series, well worth a listen, but not with the staying power to attain a cult following.  The people who make those kinds of shows are producers first and foremost, and their lack of a marketing machine to back them up stands in the way of getting those titles to the average listener.  The fact that the fan-fic creators tend to be more versed in the internet than the talented producers is particularly unjust.

So, what to do? Audible.com is so vast that it beggars description – it’s almost impossible to distinguish audio drama titles from the crowd, and even if you do purchase through Audible the royalties paid out to the producer are so miniscule that they’ll never be able to fund new productions with it.  And don’t even get me started on CD sales.  My thoughts on pay per download are known.  Crowdfunding is promising and several producers (myself included) have used it to good effect.  But crowdfunding alone can’t run an industry.

This brings me back to the App.  Audio drama needs a store.

Since the Lodestone Catalog closed in 2007, there has been no purpose-made catalog for purchasing audio drama productions.  There is no front-door, no easy portal to the insane wondrous mind-bending joy of the medium.  If someone asks a friend, “Hey, I liked this, how do I get more of it?” the best they can do is send their friend down the rabbit hole of the iTunes store search feed.

Some people enjoy panning the great wide ‘net in a desperate hope for gold, but most people have 100,000 other things to get to and wading through crummy RSS feeds is not on their to-do list.  People do not give bad audio second chances.  Which is why we need curated content – the good stuff – delivered by an incredible simple to use and elegant mobile App.  Think Pandora for audio drama.

I have started down this foray myself, with fits and starts (and you can see the results thus far on my sister site, Radio Drama Revival).

Actually, this is not Pandora we’re talking about.  We’re talking about Netflix.

We’re talking about producing shows with mainstream appeal – grabbing B-list TV properties, writers of some renown, and other media properties that have a native audience.  We’re talking about funding these with reasonable budgets – say $150,000 – $250,000 for a 4-5 hr mini-series – which is enough to hire proper talent but not so expensive that you can’t recoup your costs once you get steady revenue going.  By picking works that have potential audiences in the millions, you only need a small percentage (I find 3-5% convert on my ‘freemium’ model on this website) to pay to subsidize the rest.  Since it’s all built to scale on the internet, you just need to establish a modest subscriber base and you have a tidily profitable business.  Equally important is ensuring that royalties for the model are paid out equitably to the producers, so that the people creating the work will want to promote this site first as the best way to access their material, rather than trying to funnel everyone to their own personal production website.

Are people going to listen?  I think they will.  Listening to a dramatized story certainly isn’t any weirder than Twitter, and despite all of the other distractions out there, you still aren’t allowed to watch TV while driving a car.  So long as there are commutes, audio drama has a future.  Give them something more engaging that the talk, music, and spiffy sound effected urban chic shows and give them story.  Reel people in with something familiar, and they will want more.

That is why the discovery platform is so important – the experience needs to consist both the listening of the familiar thing – the awesome killer addictive special edition of a TV series you wish they had made more episodes of – as well as a way to get you digging deeper into lesser known material, which offers hundreds of happy hours of listening ahead of you.  The App should learn your tastes, be flexible for your listening habits, and make it easy to get hooked (First one’s free, folks…).

Audiobooks are currently a multi-billion dollar industry.  Audible is struggling to scale quickly enough to create audio versions of all the books they want out there.  So why is audio drama relegated to one dark corner of internet obscurity?  To me, it’s lack of vision.  For audiobook publishers, the cost to hire a bunch of actors and sound designers, when they’re use to (barely) paying a single narrator, seems obscene.  To TV and film people?  I don’t know, maybe they haven’t thought of it.  We could create killer audio drama in the pocket change they lost on the set of Transformers 3.

Within audio dramatists, you find great artists, but not great businesspeople.  None of us has access to the capital to create a really incredible production – top notch writers, top notch actors, top notch studio.  Skills?  Yes.  Drive? You bet.  Oh, of course there’s Dirk Maggs, with Neverwhere, starring Benedict Cumberbatch and Sir Christopher Freakin’ Lee and promoted by Neil Gaiman himself.  And what happens?  The BBC runs it for a week and then buries it forever in obscurity.  As of this writing, there is nowhere legal to purchase the drama (not quite true, apparently it’s available on Audible – thanks EC Bond).

And you wonder why the medium is obscure.  Silicon investors with big oodles of cash: Are you listening? Throw us your pennies and we’ll make you a kingdom.

Descending the River with the RØDE SmartLav Microphone

white water rafting gear SmartLav mic

Essential gear for any whitewater rafting expedition – a waterproofed carry case, SmartLav mic in celophane, and emergency flotation – err… beer

Warning: Do not try this at home. Well, I suppose you can’t – insofar as the story we’re about to tell involves Class IV Whitewater rapids on the Kennebec River in Maine.

So the mission at hand: there is a sequence in Season 2 of The Cleansed where our characters must descend a treacherous whitewater river in inadequate water craft. We wanted this scene to sound as big, loud, and scary as running an actual river is. As even the most experienced rafting guides will tell you – the river is in control. Give it respect. And when things go sour, well, go along for the ride.

This story ultimately involves us doing our best to waterproof some gear and then send it down a river, but let’s start with the setup of how we recorded this scene.

Let’s start with the script. Here’s how it reads:

Cleansed s2e2 River Sequence from Fred Greenhalgh

Dialogue

One actor holds the canoe, and two others sit in it... The recordist is just off to the side.

One actor holds the canoe, and two others sit in it… The recordist is just off to the side.

We’ve remarked on the audio drama field recording process before; this sequence is what field recording was made for. You can send people to outer space, have heady, emotional drama, and EQ pretty much anyone anywhere while in the studio BUT having them be in canoes just doesn’t sound the same unless they’re in canoes.

So yeah, we put our actors in canoes.

For Season 2 we had upgraded to a Sound Devices 702 recorder, which is a fantastic rig (except for the fact that it runs on Lion batteries and we were short this day, so we had to jerry-rig a charger for our recordist that ran off a car battery and sat in a box in the canoe, but I digress). Our primary location mic is a RØDE NT-4, which gives us gorgeous stereo capture, while the RØDE fishpole and BLIMP set-up stood up to a steady 5mph wind.

The sequence has three canoes, two characters in each, so we did the same while recording. We grabbed two actors, got them in the canoes, and pulled them offshore a little bit – in a nice, non-moving, shallow spot, incidentally. We positioned the recordist at the head, so one actor was a little further from the mic, physically, though both actors were recorded on mic-center.

With tape (well, CF card) rolling, we started the sequence. The actors were physically paddling throughout the sequence, their scripts laid out before them. I held the canoe taut so they could not physically progress, but their breathing, level of urgency, and paddle strokes all felt naturally timed to the dialogue. As things start to get hairy in the script, I messed with them a little – pushing the canoe up or pulling it down suddenly as the characters struct rapids in the story. So all the little shrieks – while called for in the script – got a little bit of extra terror thanks to a particularly mischievous director.

And oh yeah, we definitely dunked our lead actors from the canoes so we could get that sound, too. Here’s me (waist-deep) with my RØDE NTG-2 shotgun mic, the recordist in the foreground is getting the stereo track:

Fred Greenhalgh and Recordist Randall Farr record actors getting thrown into the water. Photo courtesy David Turner

Fred Greenhalgh and Recordist Randall Farr record actors getting thrown into the water. Photo courtesy David Turner

Sound Design

When all of this was put together, we had pretty solid bones to work with. However, one of the fundamental tenets of sound design is that we expect sound to sound larger than life, so there was still quite a lot of work cranking this thing up to 11.

Intrepid sound designers Matthew J Boudreau and Monique Boudreau of Aural Stage Studios got to work layering sounds they recorded at Niagara Falls to give the appropriate amount of ‘whoosh’ – while also amping up the canoe/rapids moments. There are nice little crunches against the canoe, roars and splooshes. One of my favorites is when the characters go under water – the ‘live’ sound is there, but it is amped up with sound design to be even bigger than the real thing.

Another thing the Boudreaus did magnificently here was to convey the sense of going under water – again, just after the characters are tossed from the boat, there is a moment where purely through sound design alone you’re imagining being under water and fighting your way above. Just a little bit of bubbly sound conjures the scene in your imagination. And as someone who has been out of control flying down a whitewater river… it was appropriately terrifying.

The Rafting Trip

Lavalier mic recording whitewater rapidsa

My wife was a good sport about duct-taping a rather unsightly lav mic to her shoulder

So if this was all so good, why the hell did you go whitewater rafting and capture a whole bunch more sound? Well, mostly because I could.

My employer, ReVision Energy, was already planning a company rafting trip and the challenge of trying to capture the sounds of the roaring river (while simultaneously not ending up in the water myself) was too tempting to resist.

In the end I think I over-analyzed it a bit, but here is what my recording set-up was, with some tips from various indies on the AIR list:

    • RØDE SmartLav, wrapped in a cellophane baggie and duct-taped shut. The Lav was clipped to my wife’s PFD (oh, and did I mention we have an infant? I held onto the baby and sat out the scary river parts, while my wife rode the Class IV Gorge. On the safer lower half of the river we all got in. Yeah, the compromises parents make).
    • Sansa Clip used as a recorder – wha?!OK, so here’s some important fine print on the RØDE SmartLav. The unit is advertised to be a Smartphone recorder, and it’s worked really well for me doing little VO dubs on my Android phone. Nowhere in product marketing does it say it is intended to be strapped to you and sent down a river.I say this because I first tried to get the SmartLav to work on my Sony PCM-10 – my favorite pocket field recorder – and I couldn’t get any levels whatsoever. It turns out the SmartLav uses a TRRS type connector, which looks like an ordinary 1/8″ mic except that it gets some power output from the unit it’s plugged into. This meant the mic-only input of the PCM-M10 left it dead, but something like this crummy MP3 player gave it the signal it needed to turn on.This set-up seemed to work OK though as you can imagine the recording options of the Sansa were pretty plain (like, no control over levels or ability to monitor your mix) – but I had to accept that this was an experiment and what we would get was what we would get.
duct tape field recorder

On later, milder stretches of river, I just strapped the SmartLav contraption to the side of the raft. As our guide said, “Use #4,671 for duct tape!”

  • The recorder setup was put into a sandwich bag, duct-taped shut, then put into a water-resistant recording bag which also was duct-taped shut, then carabiner-clipped to my wife’s PFD.

The Results

Well, my wife got down the river without flying off the raft, and the recorder did not get soaked, and my recordings survived the journey. Check and check!

The SmartLav recordings, however, left a little something to be desired. I think this mostly had to do with the quality of the MP3 player – it just was not up to pro standards and for most of the harrowing – errr, more ‘sound rich’ – parts, it just peaked into oblivion. It did much better for quieter moments, such as picking up this really fun moment with our straight up Mainah’ guide, GW:

finalrune · Kennebec River Rafting Raw Recording

In my obsession to get a recorder through the gorge of the Kennebec River, I forgot a lesson I had learned during Season 1 of The Cleansed: that sometimes real can be too real.

What I mean, is – on Episode 3 there is a scene where the Refuge is torched by ne’er do wells. In attempts to get the right sound of flames, I went to a burndown of a real building and to several out-of-control bonfires – and in those cases, when fire is REALLY out of control, it just sounds like white noise. I did much better with a controlled (but still pretty raging) fire in my backyard, where I could stack up extra lumber when needed, capture the sound of sizzling coals, layer multiple tracks, etc.

Likewise, Class 4 whitewater rapids sound a lot like WWHWAHIIRRAAAOOSDSOSPPPLrAAUIIISSHSHHHHHHHHHH!!!! and I think would stress out even the most sophisticated recorder.

Recording "Fire" for Season 1 of The Cleansed. In the end, making my own controlled fire was the best way to do this

Recording “Fire” for Season 1 of The Cleansed. In the end, making my own controlled fire was the best way to do this

However, on this particular river there’s an opportunity to climb aboard the Raft on a milder 2nd half which descends into Class 3, then Class 2, then Class “Sit back and enjoy a beer” rapids. Here I could have totally gotten away with bringing the rig I found myself really wanting – the NTG-2 and the PCM-M10 – and I would have had the right tools for the job.

Still, all was not lost. After all, Aural Stage had done an awesome job with the sound design and all I was looking for were a couple flourishes. Mostly, I kept listening to the river a lot, asking myself, “Is there something about the character of the river itself that is unique and hard to replicate using foley?”

What I picked up on, sonically, was that the one distinct sound was the initial sploosh when the boat hit the water. There was a distinct sound to the crack of the boat into water that only happened when we were at substantial velocity. Slower waves just give you a ‘splat, splat, splat’ whereas the good rapids have a solid ‘whuuuummpp!’ with some real depth of body. So I cut out maybe 3-4 moments in the field recordings where we had good crashes, no one screaming and a minimum of peaking, then went to work seeing if I could rescue the takes and make them broadcast-worthy.

Gimme Some RX

Here I give a shout-out to Izotope RX (a sponsor of Aural Stage Studios) whose RX tool did amazing things to the lo-fi recordings off the MP3 player. I am kind of an idiot-savant (or maybe just an idiot) but after running a ‘Declip’ tool and EQ’ing off some high end, the tracks sounded a lot more usable to me:

Izotope RX - repair peaked water rafting clipping

This audio was originally so peaked it was unusable. With a bit of RX, it was perfectly serviceable and we used it low in the mix to add breadth to the little canoe crashes in this scene

There’s a lot more that RX will do for you – spectrum analysis, decrackling, noise removal, etc. but having used it for about 5 minutes total, and being able to improve audio to the point where I could do something with it, was a straight up miracle in my book.

The Final Audio

So 2-3 hours of dialogue recording, at least than much (or more) in sound design, 3 more hours whitewater rafting and then an hour or two more playing with the mix, we have this four minute sequence of audio drama. I hope you like it.

finalrune · Descending the River – From The Cleansed S2E2

Takeaways if you’re thinking about trying to record audio on a river:

  • Less can be more, even when you’re talking about big boom sound effects.
  • If you leave a recorder home because you’re afraid it’s going to get wet… Bring it anyways (a ship in harbor is safe, but that’s not what ships are made for).
  • That being said, the cellophane baggie, duct-tape and water-resistant recorder set all worked great.  Nothing would have survived being thrown off the boat, but, if you get thrown off the boat you should not be worrying about a sound recorder anyways.
  • Remember to sit back and enjoy the ride.  Rivers are damn beautiful.

Disclaimer: RØDE is an in-kind donor to FinalRune and gave us the NTG-2 and SmartLav mics. We purchased the BLIMP and NT-4 long before they sent us gear, and our opinions have not really been shaped by the fact that they gave us schwag. They also did not suggest, recommend, or otherwise encourage us to take equipment designed for nice peaceful video interviews into a Gorge. That was our idea.

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